This title allows students to create their own research-supported conclusion about a much-debated topic.
After a long day of school it’s nice to be able to come home and play your favorite video game, but could too much game time be helpful or harmful? It might keep you from getting the exercise you need, interacting with friends and family, or completing your homework. Featuring engaging reading activities and relatable content, the simple-to-follow book, Video Games, Yes or No?, allows young learners to construct their own persuasive statements.
The Seeing Both Sides series encourages young learners to research and support their own conclusions on a variety of long-debated topics. Readers will explore the pros and cons of each specific topic and gain a better understanding of differing opinions and why it is important to look at all the facts before making a decision. Each 24-page book features a teaching focus, before- and after-reading activities, writing tips, a glossary, and more, to effectively engage young learners and prompt them to explain their understanding.